Steven Roberts

FenderQ

FenderQ is my pseudonym. My name is Steven Roberts. I am educated, experienced and multi-talented. You will find me actively producing software in the video game industry using my abilities as an artist, designer, musician and programmer. Producing excellent robust software from start to finish is what I know how to accomplish. Information security and system administration are my other areas of expertise.

Games

You must not wait for your dreams to come true. You must make your dreams come true. I make games for a living.

Alkonost

Alkonost is an arcade asteroids clone. It was made during the Summer of 2016 while working with Atari 2600 TIA audio chips. This game is inspired by a lot of arcade games I grew up with.

Universe64

This magical journey started when I made my first commercial game Universe64. My reddit post how I lived my dream of making video games made gaming front page on release day.

There and Back Again

So far I have made games on my own, with teams, for companies and as a co-founder. I have made browser games, desktop games, mobile games and social games. I have worked on adventure games, bike games, christmas games, kids games, music games, pirate games, psychedelic games, puzzle games, shark games, space games, spider games, spy games and vampire games.

Here are some screenshots ...

Arachnia
Arachnia
Blood Type
Blood Type
Free Rider
Free Rider
Hush
Hush
Intergalactic Space Pancake!
Intergalactic Space Pancake!
Jake and the Never Land Pirates
Jake and the Never Land Pirates
Lone Shark
Lone Shark
Mondrian
Mondrian
Project Evilspy II
Project Evilspy II
Santa Smasher
Santa Smasher
Scout's Music
Scout's Music
Seed
Seed
Sing Along with Us!
Sing Along with Us!
The Broken Brain
The Broken Brain
Toddler Rhythms
Toddler Rhythms
Universe64
Universe64

Music

The most important part for me is to express my thoughts, feelings and experiences. The music becomes its own reward.

Albums

My latest release is a chiptune LP titled Health, which consists of 14 songs produced in 28 days for February Album Writing Month. You can find my music for sale and download at fenderq.bandcamp.com.

Guitar

My introduction to music was with a guitar. I grew up with music in my family. I started playing in bands when I was a teenager. By the time I finished high school, I was teaching guitar at the local music store and playing live shows on stage.

My primary guitar gear consists of a Road Worn '50s Stratocaster with '65 Princeton Reverb amplifier, a Simon & Patrick Songsmith Parlor Sunburst, and a La Patrie Concert classical guitar. I am usually found playing blues or classical guitar around town.

Soundtracks

When I started making video games I became fascinated by the production of electronic music. Much like the blues music I have experienced, I sense an emotional quality to analog synthesizer sounds.

I am currently using a Dave Smith Prophet '08 analog synthesizer, Renoise digital audio workstation and Roland drum machines to produce my soundtracks. Most of my tracks are inspired by chiptunes, electronic music artists and retro video games.

Technology

The potential of new ideas and the opportunity to learn has kept me excited about technology all these years.

fenderQbox

fenderQbox

In 2007 I created the first fenderQbox, a custom tailored embedded wireless business solution. These are excellent for office networks. The ability to customize it for your business needs is one of its primary advantages. Monitoring your network traffic with packet filter statistics is just one of its many benefits.

OpenBSD

I have been an OpenBSD user since 2001. It is a multi-platform 4.4BSD-based UNIX-like operating system. I use it to do my web hosting, DNS, mail etc. I am the creator of the release building shell script as well as the pwp password manager.

Programming

I started programming in BASIC on a Commodore VIC-20 in the early 80s. My work has been made possible by some of the following technical buzzwords. ActionScript, Adventure Game Studio, Apache Flex, C, C++, FlashPunk, Git, Lua, Objective-C, OpenGL, Simple DirectMedia Layer and iOS SDK.

Contact

Please feel free to contact me. I would love to hear from you. You can connect with me using social media or by simply sending me an email. I can also be found on the Internet Relay Chat network freenode.net.

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